FRANKENSTEIN Pinball Machine by SEGA 6 BALL
Arcade, Jukeboxes & Pinball
FRANKENSTEIN Pinball Machine by SEGA - 6 BALL MULTIBALL
Monster Throws Pinballs at You!, Huge DMD, Edgar Winter
FRANKENSTEIN Pinball Machine by SEGA - 6 BALL MULTIBALL
Start Price USD 2,495.00
Current Price USD 2,495.00
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Start Time Sunday, November 02, 2008
End Time Tuesday, December 02, 2008
Location Walled Lake, Michigan

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Description
FRANKENSTEIN Pinball Machine by SEGA - 6 BALL MULTIBALL Mary Shelly’s FRANKENSTEIN Rare Pinball Machine by SEGA6 Ball Multiball - Sega Pinball Creates a Monster Hit SUMMARYThis auction is for a rare SEGA – Mary Shelly’s FRANKENSTIEN , based on the Trimark movie of the same name, which is in turn based on the book by Mary Shelly first published in 1818. The Game is in very great condition as evidenced in the below photos. Pinball MachineVery Fast - 6 Ball Multiball – Three Flipper ActionUnique Frankenstein Monster Animatronics – Throws pinballs at you to begin multiball modes.  Feature on Upper Center PlayfieldUnique Over/Under RAMP Designs make for a great fun… Very Reliable DataEast/Sega Version 3b Electronics, Very Reliable with many other Pins sharing this platform HUGE “192x64 PIXEL Dot Matrix Display (DMD)” add lots of excellent animations – Better than what you find in new Stern Games (IMHO)Features Edgar Winter’s “FRANKENSTEIN” in Stereo or the Movie’s SoundtrackMfg Date: 1994 - Playfield is Great Shape w/ very little wear!!! All functions have been checked for proper operation 100% Working - Plays perfectly   This is a great game: The layout is terrific in addition to the sound, animation, lights, etc. Modes can run concurrently and continue during multiball. This is one of the firs SEGA games that implement this programming. FEATURES THE SWITCH (Ball Launcher): Located where you would expect to find the plunger. It is a nice solid lever which can be moved between an 'up' position and a 'down' position, although all that matters is that you 'throw the switch' to the other position to launch the ball. Note that you can press both flippers simultaneously to launch the ball instead.  CHOOSE MUSIC: Before each player's first ball, they are asked to choose what background music they want. Left flipper chooses the film soundtrack, while the right flipper chooses Edgar Winter's instrumental "Frankenstein". The former is a dramatic orchestral piece which fits the theme well. The latter is true classic rock 'n' roll which has nothing to do with the theme but everything to do with pinball. Both arrangements squeeze all they can from Sega's sound system (BSMT 2000). SKILL SHOT: Think back to any monster movie you have ever seen, and you should remember a device consisting of two metal poles and a blue electrical pulse connecting them, starting at the base and rising up to the top. The display shows a similar device with the values 5M, 10M, 15M, and 20M between the poles, and an electrical arc shifting among them. Throw the switch (or press both flippers) to receive the shown award and to launch the ball.  MODES (CREATURE SCENES) These modes are started by completing all 12 FRANKENSTEIN standup targets or via a random Ice Cave award. Remember that letters can be spotted by shooting the North Pole, Sarcophagus, or Ice Cave. Letters are spotted starting with 'T' and moving right, wrapping around the word if necessary to find an unlit letter to spot. Note that the FRANKENSTEIN letters in the bottom center of the display indicate which letters are lit and unlit. This is amazingly handy, as you would otherwise have to scan the playfield for 12 individual lamps. There are eight scenes indicated in a circular pattern on the playfield. "Frankenstein Millions" is always the first lit. You advance clockwise one spot by ending a mode or by hitting the "Move Scene" target. Frankenstein Millions: Shoot all 12 FRANKENSTEIN letters within 30 seconds to collect a CREATION letter. This is worth 100M + 10M * any extra letters you hit.. You can spot a single letter by shooting the North Pole, Sarcophagus, or Ice Cave. You are awarded 6M each for your first six letters, 8M each for the next three, and 10M each thereafter. Once you have finished spelling FRANKENSTEIN, the letters reset and you can spell it again, with 10M per letter. Note that letters collected in this mode (or any mode) do not help towards starting the next one.  Stoning: A frenzy for 30 seconds with all targets worth 500K each. After making a certain number of targets [30?], values increase to 750K, and after some more they increase to 1M each. The right orbit has a spinner and leads to the pop bumpers, so many switches can be triggered with this shot. Scoring in this mode tends to be lower on average than most of the others.  Creature Feature: You have 30 seconds to spell CREATURE by shooting the ramp eight(!) times. The ramp awards 20M, 30M, 40M, 50M, 50M, 50M, [?], and [?] respectively. Ramps shots in this mode do not count towards lighting Creature 2-ball.  Lynch Justine: Shoot the Left Lane for 3 consecutive hurry-ups. The first starts at 60M and counts down 1M/second until collected. After shooting it, the second starts at 60M, and once that is collected, the third starts at 80M. The mode ends once all 3 have been collected or 20 seconds have elapsed.  North Pole: Shoot the North Pole VUK for a hurry-up starting at 90M, counting down 5M/second down to 20M before expiring. One shot ends the mode and awards a CREATION letter.  Light Extra Ball: Extra ball is lit at the North Pole. The 'mode' ends immediately. A CREATION letter is automatically awarded!  Voltage Mode: Shoot the ramp for 20M, then the North Pole for 30M, then the Ice Cave for 40M, then the Left Lane for 50M. Note that a voltmeter counts down your time left before an overload.  Graveyard: This mode is (IMHO) the most fun one other than Light Extra Ball ;) Make a monster by collecting two arms, two legs, a torso, and a head from the various holes. Get arms from Geneva, legs from the North Pole, the torso from the Sarcophagus, and the head from the Ice Cave. You get 30M per body part, plus a 30M completion bonus for finishing your dastardly work.  MULTIBALL Modes:Multiball in Frankenstein is as challenging as multiball gets.  2-3 BALL MULTIBALL: Shoot the ramp to advance towards Creature 2-ball. On most machines you need 4 ramps to light it for the first time, but this is operator tweakable. If you successfully complete Creature 2-ball, you will need an additional 2 ramps to light it again. If you haven't completed Creature 2-ball yet, a ramp shot is spotted for you when starting Ball 2 and when starting Ball 3. It is not spotted when starting extra balls, earned or bought. If you only needed one ramp, Creature 2-ball will be lit for you. There are two lamps at the ramp entrance, marked "Lock 1" and "Lock 2". Disregard the traditional meanings of Lock 1 and Lock 2. This is what these lamps are telling you: Ramps needed to light Creature 2-ball Lock 1 lamp Lock 2 lamp 6 or more Off Off 5 On Off 4 On On 3 Flash On 2 On Flash 1 Flash Flash Once lit, shoot either the North Pole or the right orbit to start Creature 2-ball. A ball saver is active for a few seconds at the start of this and all other multiballs. If you start it with the North Pole, the ball is popped to one of the monster's hands, which "throws" it while another ball is autolaunched. If you use the right orbit, another ball is simply launched.  3-6 BALL MULTIBALL: Shoot the North Pole to lock a ball (the ball is popped to the monster). After a few seconds a big '6' appears on the display and numbers start to count down. The jackpot value starts at 69M and counts down to 30M. Quickly shoot the North Pole, Geneva, the ramp, or the Sarcophagus to stop the countdown and start multiball. The first number in the resulting jackpot value indicates how many balls you will have during multiball (3, 4, 5, or 6). If you cannot lock the second ball before the countdown expires, the locked ball will unlock. You then have to relock a ball at the North Pole and try again (the jackpot value will again start at 69M). During the countdown, the pop bumpers will increase the jackpot value by 1M/pop, up to a maximum of 69M. If you drain either ball before starting 3-6 ball, Creature 2-ball is over. Once 3-6 ball is started, the appropriate number of balls are launched and the monster releases any balls he is holding. Two jackpots shots are lit, the ramp and the left lane. The jackpot value of each starts at the countdown value from Creature 2-ball, and can be increased by the FRANKENSTEIN letters, 2M/letter. To make life more fun, the location of the jackpots is subject to change via the "Move Jackpot" target. The jackpot shots shift from the left lane -> Ice Cave -> North Pole -> the ramp -> left lane. Completing both jackpots adds a ball if fewer than six are in play. At the same time, complete all of the FRANKENSTEIN letters for 20M. There is no way to spot letters; you have to hit each standup. Having 6 balls bouncing around makes this much easier.  G-E-N-E-V-A MULTIBALL: Spell GENEVA at the Geneva scoop to start, as described in the "Geneva" section of the Playfield description. A 3-ball multiball is started immediately, and all four jackpots are lit for the Geneva jackpot value.  Once all four jackpots have been collected, shoot the Geneva scoop to relight them, and repeat until less than two balls remain.  After Geneva multiball is over, the jackpot value reverts back to 20M.  NOTES ABOUT GAME CONDITION Playfield is in Excellent Shape. Very little wear on playfield (See Pictures below for more detail)Frankenstein Monster animatronics (motors) Work 100% - Head movement and throwing pinball mechanisms work great… Many of these games will have bad motors or mechanisms. This one works 100%. Overall Surface condition is Excellent, No Missing Plastics, Ramps, or other playfield parts. Cabinet and Back Box have some scratching and dings, and minimal fading.Translight is in Excellent Shape!!(Please request additional pictures for if you would like more detail on any of the above)  COMPLETELY SHOPPED PINBALL MACHINEGame is working 100%All Moving Parts Functioning ProperlyAll Ramps intactAll Pop Bumpers workingDisplays are workingPlayfield was stripped and completely cleanedAll parts removed and inspected and cleanedPlayfield was waxed then reassembled Playfield wear spots are touched up as neededNew playfield rubbers were installedNew playfield Light Bulbs were installedAll Playfield Switches Inspected and replaced where neededAll Solenoids inspected and replaced where needed All electronics inspected and reworked where neededGame ROMS upgraded to latest releaseWe will warranty the electronic PCBs for 30 days. Simply return it to us for free replacement or repair.ALSO INCLUDEDGame Manual Extra Box of Playfield Light BulbsExtra Set of Flipper RubbersExtra Set of Slingshot RubbersNew Set (4) of Leg Levelers New Set (8) of Leg Bolts SHIPPINGGame can be shipped in the U.S. for usually $200 to $350 (email or call with your zip code for an exact quote). We will professionally prepare, pallet, and pack the game for shipping at no charge. You pay the shipping cost and no more. Shipping Insurance is through carrier for damage to games during shipping. Any documented shipping damage claims to be made by purchaser.Note: NO charge for crating, palleting or boxing (as many other people do). Games Ship in 5-10 days from reciept of payment. We want to ensure every detail about your game complete before game leaves our facility. ABOUT GAMES WE PLAYYou can see and play the game (and many others about 30 to check out) in our showroom if you like. Any questions or concerns you can email pinball4u@gmail.com or call us at 800-456-7277 Please see our web site for more gameroom fun… We sell Fun!!!Games We Play is a Full Service Brick and Mortar Business. Our customer showroom has many Pinball Machines and Arcade Games to choose from. We offer:Full Time Electronics and Systems TechniciansHuge Parts department. Free Technical Phone Support for all of our customers In addition, we can come to you home for service or arrange technical support in other geographies. This is a challenging game with lots of features to keep you entertained and makes a great addition to any billard room, rec room, or Pinball Collection… Some fonts used on this page are created and distributed by deviantart.

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