EARTHSHAKER Multiball Arcade Pinball by Williams
Nice Condition: Multiball: Rock in Roll in California
| Start Price |
USD 1,995.00 |
| Current Price |
USD 1,995.00 |
| Time Left |
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| Bid Count |
0 |
| Buy It Now Price |
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| Reserve Price |
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| Start Time |
Sunday, November 09, 2008 |
| End Time |
Tuesday, December 09, 2008 |
| Location |
Walled Lake, Michigan |
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See more about 'EARTHSHAKER Multiball Arcade Pinball by Williams'
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Description
Prestige1 store EARTHSHAKER Multiball Arcade Pinball by Williams 1989 Earthshaker / Williams Pinball Machine “It’s Sunny Drive Time!” Classic Williams Multiball Very Fast - 3 Ball Multiball Playfield with 3 Flippers and Many FeaturesVery Reliable Williams System 11B Electronics, Very Reliable with many other Pins sharing this platform Mfg Date: 1989 - Playfield is Good Shape w/ Some Wear (see notes below)!!! All functions have been checked for proper operation 100% Working - Plays Great!! This auction is for a rare /Williams Earthshaker Pinball Machine. This Machine is in very good condition as evidenced in the below photos. SUMMARYA pinball machine that actually said "bitchin"? Naw, couldn't be! Yes, it did, and while that may seem tame today, it was somewhat novel in 1989 when Earthshaker first hit the streets. Not that it's the only thing to this game. Not by far. Earthshaker comes to us from the brilliant (and delightfully twisted) mind of Pat Lawlor. His credits include Banzai Run, Earthshaker, Whirlwind, Funhouse, The Addams Family, Twilight Zone, Road Show, Safecracker and Monopoly. Earthshaker was a groundbreaking pin (no pun intended). It was the first game to include a shaker motor in the cabinet, so that the game could rumble right along with the theme of the game. Equally as novel was the ball lock. A shot up the ramp causes the states California and Nevada to split apart, forming a groove, through which the ball travels, on it's way to the lock. Another New Novelty (your mileage may vary). “It’s Sunny Drive Time!”... This game sports Earth Quakes, Faults, Aftershocks, Multiball, and Jackpots. Your goal is to complete the 9 zones that light the Earthshaker Institute. Completing each Zone increase the action and scoring on the playfield. Once you have locked 2 balls, you are ready for Earthshaker Multiball and a chance at scoring the Jackpots, Extra Balls, and Specials. After two of the three balls have drained during Multiball the player has 15 seconds to "Head for the shelter", which will awards an additional two-ball Multiball (see AFTERSHOCK). OBJECT OF THE GAMEThe main object of Earthshaker is to complete all of the zones for the current building, which leads to Multiball play and the Jackpot score. Each building starts with a number of "predictions" for the next quake. Each prediction corresponds to one of nine zones located on the playfield. Upon completing all of the predicted zones, the first-ball may be locked by hitting the ball into the shelter (unless disabled by the operator) or by hitting the ball up the fault. Once the first ball is locked, the Earthquake Institute predicts zones for the second quake. Upon completing the zones, the second ball is locked by hitting the ball up the fault. With two balls locked, the player shoots a third ball into play to begin a 3-ball Multiball. For the first round, the zone visits can be in any order (all zones are lit from the beginning). For the second round, the zone visits must be row-by-row, but may be in any order within each row. As the game progresses, more zones are "predicted" for each quake, and enabling each lock for Multiball becomes harder to achieve. Eventually all nine zones must be completed in numerical order to complete the building. FEATURES3 BALL MULTIBALL: After two balls have been locked, the player begins Multiball by shooting the third ball into play. After enabling the Jackpot by making a center ramp shot, it is claimed by making a fault trip. If one of the balls enters the shelter during 3-ball Multiball, it will be held until one of the remaining two balls is lost. The shelter will not hold the ball, however, once the Jackpot has been awarded. After both balls are lost, the player has 15 seconds to hit the ball into the shelter for an additional two-ball Multiball called the Aftershock. AFTERSHOCK MULTIBALL: The Aftershock is an additional two-ball Multiball that is awarded if the ball enters the shelter within 15 seconds after the end of normal Multiball. During the Aftershock, the Jackpot may be enabled and claimed in the same manner as for MultiballQUICK MULTIBALL: Quick Multiball is enabled as a Match-up award or by hitting the Captive Ball when the point value is 250K. When enabled, hitting the ball into the eject hole (zone 5) will lock the ball for a two-ball Multiball. During Quick Multiball the Million Shot is enabled (see MILLION SHOT). When putting the second ball into play, the locked ball will pop out past the upper left flipper for an immediate attempt at the Million Shot. The Jackpot is not enabled during Quick MultiballEARTHSHAKER VOICES: Earthshaker has a number of fairly high-quality quotes. Some of the quotes come from a guy with a radio voice and the other form a “valley girl”. These Include the following quotes: (M = male, F = female): M "It's sunny drive time!" Starting a game M "They've locked on with all the hits." Completing the building M "EARTHSHAKER!!!" Locking a ball for Multiball M "Take a scenic fault drive today." Starting Multiball M "Check out the fault today." Enabling the fault for Jackpot M "Head for the shelter!" During timer for Aftershock F "Ooh, give me shelter!" During timer for Aftershock F "Ooh, bitchin'!" Receiving/starting an extra ball F "Ooh, million!" Million shot enabled F "M-M-M-Million!" Million shot awarded F "Ooh, Jackpot!" Jackpot enabled F "J-J-J-Jackpot!" Jackpot awardedEARTH SHAKER INSTITUTE: The building, or Earthquake Institute, is located in the upper left region of the playfield. It signals to the player the zones that still need to be completed before the lock for Multiball will be enabled ZONES: The playfield contains nine "zones". Completing each zone lites a cell in the Earthquake Institute Building located in the Center Playfield. 1. Left stand-up target (near the upper left flipper) 2. Upper right stand-up target (to the left of the Captive Ball) 3. Lower right stand-up target (to the left of the Captive Ball) 4. Center stand-up target (just to the right of the center ramp) 5. Eject hole (next to the upper left flipper) 6. Loop (around the upper portion of the playfield) 7. Right return lane 8. Left return lane 9. Captive Ball BONUS & MULTIPLIERS: A bonus is awarded at the end of each ball as follows: (1K * total miles * bonus multiplier) + (20K * total fault trips) - Miles, Fault Trips and Bonus Multipliers are cumulative throughout the game. After a building is completed, the bonus multiplier is advanced to the next level.. The current value is indicated by the lights just above the flippers. The "2X" and "3X" (in white) are awarded in the first round of Multiball, the "4X" and "5X" (in yellow) are awarded in the second round of Multiball, and the "6X + LIGHT EXTRA BALL" and "6X + LIGHT SPECIAL" (in red) are awarded in the third round of Multiball. CAPTIVE BALL: The Captive Ball, zone 9, is located on the right side of the playfield between the stand-up targets. Hitting the Captive Ball awards the current point value (indicated by the five lights in front of the right slingshot) and usually spots the lowest zone that is not yet completed. CENTER RAMP: Each center ramp shot awards 1 or 2 miles depending on if the shot is made before the "2 miles" timer expires. This timer is activated when the ball passes through the left return lane, and it normally lasts for about five seconds. The operator may set this to anywhere between 1 and 20 seconds or disable it completely. The center ramp is also used to increment the point value of the Captive Ball, and to enable the Jackpot during Multiball. FAULT TRIP RAMP: The fault is the ramp on the right side of the machine that places the ball in the upper left corner of the machine. This is the most important shot of the game. Making a "fault trip" awards three miles, spots the lowest uncompleted zone, and locks the ball for Multiball if the building is completed. During Multiball, a trip to the fault awards the Jackpot value after it has been enabled (see JACKPOT). The ball will be ejected up the habit rail and directed towards the center ramp, which will bring the ball back to the lower left flipper. If the first ball is being locked for Multiball, however, the California/Nevada state maps will separate and the ball will be directed to the shelter. During Multiball (except for Quick Multiball), the player must first make the center ramp shot to enable the Jackpot. The Jackpot is then claimed by making a fault trip. SHELTER: The shelter is located just to the right of the center ramp. If the lock is enabled (indicated by a flashing green light), the first ball will be locked for Multiball. The factory setting always allows the first ball to be locked via the shelter, but the operator may change this so that both balls must be locked by making a fault trip. Another setting allows the first ball to be locked via the shelter only on the first round. If the lock is not enabled, or the first ball is already locked, the shelter will award a Match-up (see MATCH-UP). An extra ball will also be awarded when enabled (see EXTRA BALL). After two of the three balls have drained during Multiball the player has 15 seconds to "head for the shelter", which will awards an additional two-ball Multiball (see AFTERSHOCK). EJECT HOLE: The eject hole, zone 5, is located near the upper left flipper directly to the right of the stand-up target. The ball is ejected to the left, which brings the ball down past the upper left flipper. If enabled, the eject hole will lock the ball for Quick Multiball, which allows the player to put a second ball into play. EXTRA BALL: There areten ways to light the extra ball award which is claimed when the ball enters the shelter: Accumulating 12 miles (this is the factory setting, but the operator may change this to any value up to 75 miles, turn it off completely, or allow the value to change based on the level of play). Accumulating 60 miles (this is the factory setting, but the operator may change this to any value up to 75 miles, turn it off completely, or allow the value to change based on the level of play). Completing the building for the 5th time. The following will immediately award an extra ball: The "Extra Ball" Match-up award. The "1.5 Million + Extra Ball" Jackpot award. The third million shot of a game. The following are additional ways to receive an extra ball if set by the operator, but are not common: On a replay. As a special award. SPECIAL AWARD: A special award is lit, and remains lit until claimed, by completing the building for the sixth time. If one special is enabled, it will switch between the left and right outlanes when the ball hits a bumper or slingshot. The special award is claimed when a ball passes through an outlane when the special is lit. Normally this awards a free game, but the operator may set this to award points or an extra ball instead.NOTES ABOUT GAME CONDITIONPlayfield is in Very Good Condition with very light wear. Typical wear around scoop holes. Playfield Inserts have typical bubbling -See Pictures below for more detailOverall Surface condition is Very Good. No Missing Plastics, Ramps, or other playfield parts. All Ramps are in tact and functioning 100% Plastics – No broken plastics on the playfield: Any Broken Plastics in the pictures will be replace before game shipsRebound Post between Flipper is Missing and will be replace prior to shipping gameCracked Playfield Glass Upper Edge Channel will will be replaced prior to shippingNo Coin Mechanisms in Coin Door -N-A Game is set to FREEPLAY Cabinet and Back Box has very little scratching and small dingsBackGlass is in Very Good Shape.Speaker Cover has Small Crack in lower center -see Pictures below for more detail -Please request additional pictures for if you would like more detail on any of the above COMPLETELY SHOPPED PINBALL MACHINE· Game is working 100%Playfield is in Very Good Condition All Moving Parts Functioning ProperlyAll Ramps intactAll Pop Bumpers workingDMD Displays is working great Playfield was stripped and completely cleaned· All parts removed and inspected and cleaned· Playfield was waxed then reassembled · Playfield wear spots are touched up as needed· New playfield rubbers were installed· New playfield Light Bulbs were installed· All Playfield Switches Inspected and replaced where needed· All three flippers rebuilt· All Solenoids inspected and replaced where needed· All electronics inspected and reworked where needed· Game ROMS upgraded to latest release· We will warranty the electronic PCBs for 30 days. Simply return it to us for free replacement or repair. ALSO INCLUDED· Game Manual · Extra Box of Playfield Light Bulbs· Extra Set of Flipper Rubbers· Extra Set of Slingshot Rubbers· New Set -4 of Leg Levelers · New Set -8 of Leg Bolts· New Locks -2 and Keys for Coin Door and Back Box SHIPPINGGame can be shipped in the U.S. for usually $200 to $350 -email or call with your zip code for an exact quote . We will professionally prepare, pallet, and pack the game for shipping at no charge. You pay the shipping cost and no more. Note: NO charge for crating, palleting or boxing -as many other people do . ABOUT GAMES WE PLAYYou can see and play the game -and many others about 30 to check out in our showroom if you like. Any questions or concerns you can email pinball4u@gmail.com or call us at 800-456-7277 Please see our web site for more gameroom fun… We sell Fun!!!Games We Play is a Full Service Brick and Mortar Business. Our customer showroom has many Pinball Machines and Arcade Games to choose from. We offer:· Full Time Electronics and Systems Technicians· Huge Parts Department. · Free Technical Phone Support for all of our customers · In addition, we can come to you home for service or arrange technical support in other geographies. This is a challenging game with lots of features to keep you entertained. Its Striking Graphics and great mechanical features make it a great addition to any billiard room or recreation room… Certain images and/or photos used in this template are the copyrighted property of JupiterImages and are being used with permission under license.
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