1994 CORVETTE ARCADE PINBALL MACHINE by Bally/Williams
Rare Motor City Muscle Car Pinball w/ 4 BALL MULTIBALL
| Start Price |
USD 3,295.00 |
| Current Price |
USD 3,295.00 |
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| Start Time |
Wednesday, October 29, 2008 |
| End Time |
Friday, November 28, 2008 |
| Location |
Walled Lake, Michigan |
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See more about '1994 CORVETTE ARCADE PINBALL MACHINE by Bally/Williams'
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Description
Prestige1 Store 1994 CORVETTE ARCADE PINBALL MACHINE by Bally/Williams CORVETTE: Rare Motor City Muscle Car Pinball Machine w/ 4 Ball MultiballGAME INFORMATIONBuilt by Bally and licensed by ChevroletVery Reliable Williams WPC-S (DCS) Electronics, Very Reliable with many other Pins sharing this platform Stereo Sound, 3 Flippers, Cool Animations, Lots of Fun!Mfg Date: 1994 - Playfield is Great Condition w/ Very Little Wear Only 5,100 Produced100% Working - Plays Perfectly!!! SUMMARYLike the car, Corvette is known for its insanely fast ball action and great design. Coveted by collectors and car lovers alike, this game simply doesn't surface very often! As each game you play progresses, it gets harder and harder and the balls really fly around the playfield! The art work is fabulous too. Check out the car designs on the playfield... Almost every vintage class of Corvettes is represented! In addition, there is separate artwork on each side of the cabinet which is very rare indeed! Very few games have ever been created with completely different left and right cabinet artwork!Corvette has everything you'd expect on a great modern pinball machine. Lots of ramp shots, bank shots, stationary targets, video modes, scoop holes, spinners, jet bumpers and plenty of unique toys you’d expect from a game of this caliber! One of the best features of the game is the V-8 engine inside the playfield! The engine actually revs up and shakes like a real engine! Shoot the balls into the engine and they'll come flying back out during multi ball mode! And if that wasn’t enough, check out the drag strip with the two motorized miniature cars! During the drag race mode, you'll go head to head with the computer car and win the race... but only if you make the right shots fast enough! Truly a mechanical marvel, Corvette even has mechanical diverters inside the innovative wire ramps! ("The Shadow" is another game that has this rare feature) A true pinball players delight, This machine will look great in your home or game room, and is suitable for adults and kids alike! The music and sound effects are top simply top notch, and since it's such a popular game, it will always keep its value high and remain a great investment! An all around great game, and must for any Corvette or sports car lover!SPECIAL FEATURESCorvette is one of very few sports car themed pinball machines (Viper, Mario Andretti, and Grand Prix, Indy 500, are a few others). But by far is the best one ever created. Built by Bally and licensed by Chevrolet, it's the ultimate Corvette collectible! Special features include:· Corvette has a four ball multi-ball and FOUR different types of multi-ball play! · The big V-8 engine actually revs up and shakes like a real engine while you attempt to shoot the balls inside! · Two miniature corvettes on the drag strip that are motorized as you attempt to beat the computer during the drag race mode! · The metal wire "Route 66" ramps are great and have a beautiful chrome finish! Furthermore, there’s a super cool ball diverter that changes the direction of the ball while it's inside the ramp! You have to be quick otherwise you'll lose the ball. · Fun video mode where you need to avoid red lining by quickly shifting gears to avoid blowing the engine! OBJECT OF THE GAMEThe object of the game is to collect cars (Corvettes of course!!). There are 9 cars to collect, then the wizard bonus. The cars are displayed in the centre of the playfield in a small honeycomb layout. Lit cars have been awarded, blank cars haven't, and the flashing one will be awarded next. (Note: No cars will flash unless the Pit is lit to challenge). Cars can be collected by: Route 66 award The Challenge Locking balls (first Multiball only) Completing (winning) the Drag Race. The cars are: 1953 Blue Flame Six 1963 Grand Sport 1963 "Fuelie" split window Coupe 1967 Stingray L-88 1971 LT-1 Stingray 1978 Indy Pace Car L-82 1982 Collector Edition L-83 1989 Corvette Challenge L-98 1993 ZR-1 40th Anniversary LT-5 When all cars are completed, you start a puzzle mode. All shots are lit, and each one adds a piece to the Jigsaw Puzzle on the screen. There are 9 pieces. When the puzzle is complete, it shows a 1997 Corvette! Four ball Multiball will start with the left ramp (Engine Jackpot) being worth 25M * balls-in-play, for a range of 50-100M. PLAYFIELD LAYOUTThe Engine: One of the main features on the playfield. It is a large plastic engine that shakes from side to side. The inside is lined with rubber, so the ball bounces around a lot. The ball normally enters the engine at the front (from the ramp) and passes right through, out the back and drops into the orbit. The front of the engine has a one way gate so the ball won't come flying back down the ramp. The back of the engine has a controlled gate. Normally the gate is up and the ball passes right through, however when the gate is closed, the ball stays in the engine which starts to shake. Eventually the ball shakes its way to the front, there it falls down, and into the lock. Race Track: This extends from just above the plunger, right down the right side to the back of the playfield. Two cars (one red, one blue) race each other in the course of the game. This seems to be really well implemented, the machine knows where both cars are at all times, and the race is played on the display too for when the hardware fails. Left Engine Ramp: This feeds the engine. This is the start Multiball and lock shots as well as a few other things. Right “Route 66” Ramp: It awards Route 66 awards every second shot. It normally sends balls to the left inlane, but when a Route 66 is awarded, the ball is diverted to a kicker down the back of the playfield. Right Orbit: Fairly standard type of orbit. Weak shots feed into the LT1 rollovers, while the rest go to the upper flipper. There is a high score position (World Speed Champ) for the person who shoots the most consecutive Right Orbits. An orbit shot IS credited if the ball dribbles into the LT1 roll-over lanes. Three Bank: Three red standup targets. Completing them lights Turbo Boost at the spinner. Upper Flipper: Used to shoot the side loop, and side ramp. Left Orbit: Starts at the upper flipper. The orbit goes around the back of the machine and out the right orbit. The kickback feeds balls to this point, as does the lock, engine, side loop and right orbit. There is a very sneaky one-way gate at the entrance of this orbit so it is a really wide shot to hit, but balls always get fed nicely to the flipper. Shot this orbit to light lock. There is a high score position (World Speed Record) for the person who shoots the most consecutive Left Orbits. An orbit IS credited if the ball dribbles into the LT1 roll- over lanes. This can also be lit for Qualify (See the section in the rule sheet). Million Target: At the left of the left ramp entrance is a small stand-up that awards millions when it's hit. Pit In: A sinkhole that starts the Race (more later), spots a Blue Light (More Later) or collects a hurry up. Balls put here are popped (with incredible force) to a wire-form ramp which leads to the left inlane. Spinner: This is situated over a small lane leading to the bumpers. The spinner can be lit for Turbo Boost which is like Super/Ultra Spinner. I could not work out how much per spin it was though. Turbo Boost is lit by completing the Three Bank of targets. Bumpers: Three in the arranged in a triangle shape. Can be lit for Quadra Jets which is a million per bump much like Star Trek. LT1: Three rollover lanes above the bumpers that increase the bonus multiplier when completed. Bonus X is 2x, 4x, 6x, 8x with lite EB. Then 10, 15, 20 etc million after. Side Loop: A small orbit that is the Horse Power Jackpot during Multiball. Weak shots end up at the LT1 rollovers, while the rest go to the upper flipper. There is a high score position (Cornering Champ) for the person who shoots the most consecutive Side Loops. A side loop IS credited if the ball dribbles into the LT1 roll-over lanes. This can also serve as a Super Skill Shot shot. Side Ramp: This ramp curves around and feeds the ball back to the right inlane. This is the Torque Jackpot during Multiball. It can also serve as a Super Skill shot. Raucous Target: Shooting the right orbit->raucous target combo, will award a letter in RAUCOUS. Each letter is worth 5 Million. Kick Back Target: A single large red standup that is used to re-light the kickback. It's a piss easy shot and can be used as soon as the kickback goes off. Note that it doesn't actually light until the kickback times out, but it can still be used immediatly. On early ROMs (PA-1), the kick back target seems to always flash. Right Inlane: Can be lit for extra ball. Right Outlane: Usual type. Can be lit for extra ballLeft Outlane: Has a kickback. Balls kicked out from here are fed neatly to the upper flipper. FEATURESCollecting Cars: Collecting Cars is the object of this game (See Object of Game above)Car Awarded: Awards a car. The animation is amazing! Catch Me: A lady pulls up in a car and says "Catch me if you can!" You have 20 seconds to make each shot (the really cool thing is that as the time counts down, each second speeds by on a road sign!) The shots are Right orbit, then side ramp, then left ramp, then Pit In. I have no idea how the scoring works, but the total for making all shots is 230 Million. One shot is worth 32 Million, and three shots is worth 144 Million. I don't know about two! The quotes are along the lines of "Your some kind of driver”. If you complete this, you'll start a 2 ball Multiball with every target worth 500k. Multiball: Left orbit lights lock in the engine. For the first Multiball it'll light all three locks, for other Multiballs it will only light one lock (and in even LATER Multiballs, the lock times out.). Shoot the engine to lock balls. Each locked ball will award a car for the first Multiball only. When the third ball is shot into the engine, you start Rev Mode. Hit the flippers to keep the revs up, and keep the engine shaking. The longer it takes for the ball to fall in the lock, the more points you get; the most is 50 million. As soon as the ball falls into lock, Multiball begins. All three balls will be kicked out to the upper flipper. Multiball Jackpot: Increase the jackpot by shooting the Side Ramp->Unlit Engine. This adds 20 Million, and usually happens during one of the 2-Ball Multiballs when the engine is not lit for anything. -or- Increase the jackpots by shooting the engine when lock is not lit. Every third or fourth shot will increase the jackpot. Multiball Super Jackpot: for the Side Loop->Side Ramp combo. This can be shot while one or both of the regular jackpots are lit. This is worth double the Torque (Side Ramp) jackpot. Jackpot animation is really nice. Race Today: This is lit with an inlay at the base of the ramp, every 8, 24, 40 etc, Spark Plugs. It's a brilliant video mode that's really a drag race. The left flipper controls the accelerator, and the right shifts up a gear. The display shows revs and the two slot cars race. It's very easy to win, and it's all over pretty quick, but it's great fun. If you win, you start a 2 ball Multiball with every ramp worth 15 million. After completing the Future Car, it is really hard to win the Drag Race. So be warned! The Challenge: This is lit at the pit by shooting all of the flashing Speed Parts. They are the blue inlays that flash when need to be hit. Big Block - left orbit Hi Lift Cams - left ramp Six Speed Trans - left ramp Fuelie - side loop Nitrous - side loop Sticky Tires - side ramp Big breaks - right orbit Z07 Suspension - right orbit Supercharger - right orbit The pit (when not lit for Challenge) will spot a Blue light, and light Challenge if necessary. The actual challenge is really cool. The machine is the red (right) car, and the player has the blue (left) car. The red car will start moving forward slowly (the more times you race, the faster the red car gets), as does the blue car. To advance the blue car, shot anything [the flashing arrow shots will advance the most]. The whole thing is played out on the display too, which is good for when the hardware breaks. If you win you get heaps of points (not sure how it's worked out) and a great animation. If you loose you only get a few points, and the condescending message "Better luck next time". If you shoot the Pit during the Challenge, the display shows a pit crew working on your car, complete with appropriate sounds. If you keep hitting the flipper buttons, your car will catch up to the red car. If you're in front of the red car, nothing will happen. It also seems that whenever you flip, the blue car will be advanced a bit, this means that if you flip like a madman, you only need a few shots to win. After the first few Challenges, you need to hit so many shots that flipping a win is almost impossible anyway. Skill Shot: Like the Flintstones. The plunged ball bounces around the LT1 rollovers, and you must steer the flashing light to the lane that the ball will go through. First time is 5 Mil, then 10 Mil then 15 etc.. There does not appear to be an upper limit on the skill shot value. The skill shot is available for all plunged balls except ball saver ones. Super Skill Shot: If you hit LLRLL before plunging, the control gate near the LT1 roll-over lanes will open, allowing the plunged ball to go to the upper flipper for a shot at the side ramp, or loop. Hit RRLRR to close the gate again. The initial values for the loop and ramp are 10 and 15 million, which increases by 5 million for each successful shot. The super skill shot is available for all plunged balls except ball saver ones. Pit In: A hurry up. Counts down from 60 Million (to 25). The quotes are cool, "He's sliding around a wee bit. He'll have to change a tire". Shoot Pit In to collect value. Once collected a two ball Multiball starts and the Pit re-awards the same value until 1 or more balls drain. Quadra Jets: One million a pop much like Star Trek. (And a law-suit from Apple). Special: Awards a special. Extra Ball: Lights extra ball at the in/out lanes. High Scores: As well as the usual Grand Champ and four best scores, we also have: Future Car Champ: Highest Future Car score. World Speed Record: Most consecutive orbit shots. Cornering Champ: Most consecutive Small Loop shots.NOTES ABOUT GAME CONDITION Playfield is in Great Shape with Minimal Wear, Very Small Surface Wear on Right Rear Bumper of Corvette (under 6X insert) in lower Playfield (More Detail in Last Picture) Overall Surface condition is Excellent. No Missing Plastics, Ramps, or other playfield parts. All Ramps and Gizmos are in tact and functioning 100% See notes below for additional detail.Plastics are in Very Good Condition No Coin Mechanism in Coin Door (N/A Game is set to FREEPLAY)Cabinet and Back Box Excellent condition with very minimal fadingTranslight is in Excellent ShapePlayfield Glass Upper Edge Molding and Lift Channel in Very Good Condition. (Please request additional pictures for if you would like more detail on any of the above)COMPLETELY SHOPPED PINBALL MACHINEGame is working 100%Playfield is in Very Good Condition All Moving Parts Functioning ProperlyAll Ramps intactAll Pop Bumpers workingDisplays are working great Playfield was stripped and completely cleanedAll parts removed and inspected and cleanedPlayfield was waxed then reassembled Playfield wear spots are touched up as neededNew playfield rubbers were installedNew playfield Light Bulbs were installedAll Playfield Switches Inspected and replaced where neededFlippers rebuiltAll Solenoids inspected and replaced where neededAll electronics inspected and reworked where neededGame ROMS upgraded to latest releaseWe will warranty the electronic PCBs for 30 days. Simply return it to us for free replacement or repair.ALSO INCLUDEDGame Manual Extra Box of Playfield Light BulbsExtra Set of Flipper RubbersExtra Set of Slingshot RubbersNew Set (4) of Leg Levelers New Set (8) of Leg BoltsNew Locks (2) and Keys for Coin Door and Back Box SHIPPINGGame can be shipped in the U.S. for usually $200 to $350 (email or call with your zip code for an exact quote).We will professionally prepare, pallet, and pack the game for shipping at no charge. You pay the shipping cost and no more. Shipping Insurance is through carrier for damage to games during shipping. Any documented shipping damage claims to be made by purchaser.Note: NO charge for crating, palleting or boxing (as many other people do). ABOUT GAMES WE PLAYYou can see and play the game (and many others about 30 to check out) in our showroom if you like. Any questions or concerns you can email pinball4u@gmail.com or call us at 800-456-7277 Please see our web site for more gameroom fun… We sell Fun!!! Games We Play is a Full Service Brick and Mortar Business. Our customer showroom has many Pinball Machines and Arcade Games to choose from. We offer:· Full Time Electronics and Systems Technicians· Huge Parts Department. · Free Technical Phone Support for all of our customers· In addition, we can come to you home for service or arrange technical support in other geographies. This is a challenging game with lots of features to keep you entertained. Its Striking Graphics and great mechanical features make it a great addition to any billiard room or recreation room… Certain images and/or photos used in this template are the copyrighted property of JupiterImages and are being used with permission under license.
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